March Progress Update

Spring is here, flowers are blooming, and it’s time for a Fallout: Miami monthly update.

Here’s another moody track from TheSurpriser, good background music for reading this update.



Just like last time, we’ll start off by showing another bit of worldbuilding. Tourist hotspot that Miami was, it of course played host to all kinds of entertainers. While exploring the vacation wasteland, you’ll find many pre-war advertisements, for a variety of acts and venues. What’s a night in a vacation wonderland without some live music. This poster, promoting a famous Cuban singer, is just one of many that NomaN, new member of the Miami team, has contributed.



Back in January we showed you a piece of weapon concept art. TorqueDigital took that and made it a reality. The Squirtgun is a weapon fashioned from a popular pre-war toy, converted to squirt acid. When caustic substances aren’t enough, and you absolutely need to violate even more stipulations of the Geneva Convention, then loading even more dangerous and volatile substances into your Squirtgun is an option.



Let’s take a step back for a moment. A lot of you have been wondering where exactly Fallout: Miami takes place and what the ingame map will include. We’re going to answer that question today. Here are the borders of the Fallout: Miami game world, a loving recreation of a lovely part of southern Miami Beach. In order to fit all of the interesting locations we have planned, we’ve taken a few creative liberties, but our map remains mostly accurate to the real world area we want to represent.
The city is divided into several districts, each with its own unique locations and atmosphere. Starting from the top:

  • Meridian: On the outskirts you’ll find Meridian, an industrial zone that hosts the well-known Pop & Chill bottling plant, among other factories, and the homes of Miami’s working class.
  • Atlantic: Just over the river is Atlantic, a district of two parts. Along the coast are some of the most opulent resort hotels, including the world-famous Sunshine Hotel & Casino, while the central area is mostly residential.
  • Maimon: Home to the university campus and hospital.
  • Bayshore: Luxury housing and luxury leisure, mansions are a common sight in Bayshore and the Cuban golf course is an ever popular destination for fat cats both native and visiting.
  • Sheridan: Similarly to Atlantic, the coastline is dedicated to tourism. On the west side of the river are many suburb-like neighbourhoods, as well as Miami Beach Sheridan High School, which borders Bayshore’s vast golf course.
  • Downtown: The beating heart of Miami. Business, shopping, bars, restaurants, theaters, Downtown has it all, including civic buildings such as City Hall and the Miami Beach Convention Center.
  • Flamingo: A patchwork of retirement communities, entertainment and luxury, Flamingo is Miami, just calmer. Locations range from Miami’s largest yacht club to the Flamingo Trailer Park.




Last month we introduced you to Jimmy Hart, a companion character who’s also a prospective member of the Nuclear Patriots. From runt to top dog, we’re now going to talk about the leader of the faction - Axel Slate. Born in 2244, Slate was your average Kentucky kid, adventurous, resourceful and kind of rowdy.
When the Nuclear Patriots rode through town, fourteen year old Slate couldn’t resist sneaking onto one of their trucks. A kid is an unusual prospect, but being young doesn’t stop one from being strong, especially not a boy who’s a head taller than his peers. He rode with them, learning their philosophy and doing all kinds of odd jobs.
One night, while the Nuclear Patriots made camp in southern Georgia, Slate was put on watch duty. Poking the campfire and lost in thought, he was startled by the loud clanging of falling scrap. A thief had snuck into their camp. Forgetting his .22 rifle, he chased the crook down and managed to crush his skull with an axle shaft in the ensuing brawl, earning himself the name Axel.
During the next couple of decades he became the most accomplished pit fighter in the group, so it was no surprise that he eventually became their leader, following the death of Big Red, the man who led their exodus from Motor City.
Axel Slate is an idealist, believing strongly in the anarcho libertarian philosophy of the Nuclear Patriots. A straightforward man, he speaks plainly and isn’t afraid to throw punches. Despite being in his early forties, you’ll regularly see him in the Fight Pit, brawling with the younger members and prospects. Concept art by Alice, her first contribution to Fallout: Miami.


And now, your monthly dose of ingame screenshots.





Don’t forget to check out our community Discord and if you want to help us make Miami a reality, apply here. Next month’s blog post is canceled, so expect something a little different. See you on the other side of April!

- K. Constantine

February Progress Update

The shortest month of the year is almost up and that means it’s time for another Fallout: Miami progress update!

We’ve talked about the importance of brands in fleshing out a unique Fallout location before, but it doesn’t just stop at soft drinks. Miami is a place for people with refined tastes, especially when it comes to tobacco. Nothing short of the finest luxury cigars, imported from Cuba, can satisfy the discerning smoker. Habana Sol is a brand with quite the history, starting out as a small family business and growing to a major international exporter of rich, flavourful tobacco products. Banned during the period in which the island was in China’s Communist sphere of influence, these cigars remained so beloved that they were smuggled into Miami. Once Cuba was liberated, people rejoiced at the familiar sight of Habana Sol vending machines, pictured below. This asset was made by a newcomer to the Fallout: Miami development team, NathanielW, with concept art by Sfaira.


We’re going to shed some more light on one of Miami’s factions, which you might already be familiar with, the Dreamers. Originally, they were a group of escaped slaves who settled down in the old university campus. A particularly ambitious member of the Cubanos saw an opportunity and was able to get them hooked on Luna, a powerful hallucinogenic drug that induces euphoric dreams, hence the name Dreamers. Once these sorry souls became addicted and willing to do anything for their next fix, this Cubano began using them for all sorts of unsavory tasks. Clothed in whatever was available on campus, they would be led to the mainland and tasked with threatening, raiding and attacking rival gangs. The rewards for their efforts were whatever loot the Cubanos had no need for and, of course, their next dose of Luna.


Luna has its drawbacks though, users eventually lose their sense of reality and experience rapidly deteriorating health. The first to suffer this decrepitude made their way to the nearby hospital, in the hope of finding something to alleviate the affliction. Even if there was some cure, their minds were too addled to make use of it. The condition of many of them worsened, they slowly became infirm and died. These days, Dreamers that chase the high long enough are forcefully relocated to the clinic turned crypt, where they wither away, out of sight. Lovingly rendered by Cameron August.



Onto something more cheerful. Weapons! A Fire Axe specifically, one that can also set fires. No special lore or anything fancy to say about this one, just a trusty chopper made by newcomer Coolest Guy.


It’s been a minute since we’ve talked characters, hasn’t it. You might remember Kelsey James, a companion that we showed off in December. Well, she isn’t the only one, let me introduce you to Jimmy Hart, a puckish rogue with a heart of gold. Jimmy is a recent recruit to the Nuclear Patriots who is still trying to prove he has what it takes to run with the big dogs. A Miami native who always seems to manage to talk his way out of sticky situations or stumble his way to solutions, all while managing to make it look like it was part of his plan. When he isn’t getting involved in misadventures he can often be found hanging around the various dive bars of Miami Beach.


Don’t think you’ll make it out of this update without seeing some ingame shots, our level designers work hard, here’s what they’ve been up to in the past weeks.





Before we say our goodbyes, I’d just like to remind you that we have a community Discord server, in case you wanted to get in touch with us. We’re also recruiting, if you think you have what it takes to help us make Miami a reality, submit your application here. See you next month!

K. Constantine

January Progress Update

Time for another monthly update! We hope the start of 2018 has been treating you well, we’ve been hard at work and it’s about time a little bit of it made its way out there.
Kicking this update off, we have some concept art for a weapon, not unlike the Acid Soaker from Nuka World but with a seaside twist. Nothing more refreshing on a hot post-nuclear day than being doused with acid! We have Sfaira to thank for this bit of concept art.


Staying on the topic of weapons, here’s one that a little further along. A Nine Iron, in the right hands, especially when it’s wrapped in barbed wire and sporting a stun pack, can sure pack a wallop. Just make sure you’re not on the receiving end. You can expect to find this trusty golf club in and around a very appropriate location. Made by Syncing, one of our talented 3D artists.


Miami isn’t all about weapons. We want to craft an authentic, believable world on the Atlantic coast, that means we need appropriate decorations, such as this wonderfully realized sailfish, made by Pupcheco.


Now for something a lot of you have been waiting for - a little more lore. Here is another issue of Miami Mornings, advertising trips to the unincorporated territory of Cuba. A little over half a decade before the Great War, Cuba was liberated from the Chinese aligned communist regime, that had been in power for over a century. There’s more history to cover there, but we’ll leave you with just that little taste for now. The cover was drawn by Wayne Wu.


We teased a major location last time, let’s tease a less major, but no less interesting location this time. Near Heaven, a bar of neither good nor ill repute, was the establishment of choice for those who couldn’t afford the luxury of the beachside drinkeries and also wished to avoid the hazards of Miami’s seedier dives. This watering hole, tucked between cheap parking space and the bustle of downtown Miami Beach, played host to many types of drinker - cash-strapped students on vacation, wage earners looking to relax after a day’s work, those trying to spend some time away from a spouse or people who just had sorrows in need of drowning. The mood in Near Heaven was generally calm, broken only by rowdy youngsters and, during the height of tourist season, the odd fistfight. A relative small establishment, it made its earnings primarily from regulars. That was before the bombs dropped, as for what came after, you’ll have to wait to find out. Here’s the sign for this dive, made by Chuck Yufarley.


Fallout doesn’t normally take you to the ocean coast, but you’d expect to encounter all kinds dangerous marine life if it did. Our lips are sealed on what exactly this is and how it came to be, we’ll just let the art (by newcomer to the team - hard_lighter) do the talking.


And finally, would it really be a Fallout: Miami Progress Update if we didn’t flaunt our level design. Here are a few screenshots of miscellaneous locations you can expect to visit in Miami.




Hopefully we didn’t keep you waiting too long and what we showed you this month piqued your interest. A quick reminder, we are still recruiting, so if you have a talent you think can help us make Miami a reality, feel free to apply here. Till next time!

 - K. Constantine